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Callout to Victorian musicians to apply for new Music VR Backers Fund

Live 3D virtual reality (VR) streaming platform, Inverse, supported by Music Victoria, the Victorian Music Development Office and Moon Mother Productions, is calling out to Victorian musicians and performing artists to apply for a first-of-its-kind Music VR Backers Fund, created to aid export of Victoria’s music talent to the world through immersive technology.

Applications for the Music VR Backers Fund open on March 3 via http://inverse.live/bbf/ and close on March 28. The Music VR Backers Fund is the first industry grant to offer Victorian musicians the opportunity to connect with fans worldwide through live 3D VR technology, empowering them to diversify their income and to transcend not only the physical limitations of COVID-19 restrictions but enable fans to experience live music like they never have before.

Each eligible entrant will be judged by an independent panel of leading Victorian music figureheads from Music Victoria’s Artist Advisory and COVID Recovery Advisory Groups, including:

  • Ben Wiesner (Box Hill Institute)
  • Dave Newington (Granite Consulting)
  • Elise Peyronnet (Melbourne Music Week)
  • Eyal Chipkiewicz (The Boite)
  • Kylie Auldist (Artist)
  • Peta Petidis (Muso)
  • Tim Curnick (Artist/Producer)

The Music VR Backers Fund is open to all Victorian musicians and performing artists from all genres, with a total of twenty grants available. Each successful applicant will receive a $2,500 cash grant to live stream in virtual reality a bespoke performance from Australia’s first made-for-VR venue in Melbourne’s inner city, Project Redstone, as well as other iconic live performance venues in Melbourne.

Each performance will be live-streamed through Inverse’s Virtual Reality platform around the world during an inaugural Beyond Boundaries VR Festival, to commence April 2021.

Check out Inverse's VR Live Streaming Sizzler Reel below. Either click and drag or swipe across your screen to look all around the 3D performance space within the video for the full VR experience.

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